提案/Suggestion
Up to V93, the secondary stats granted by driftstone are positive affinity, attack & defense, those stats are all beneficial to the players. However, in season 5, there will be builds centered around having negative affinity, so if someone using a negative affinity build get an ideal skill from driftstone but the secondary stat is positive affinity, this will actually decrease the player’s damage output. Can the developer do something about this? Getting an ideal skill from driftstone is already hard enough, please don’t punish players for their hardwork.