提案/Suggestion
When Niantic had to remove the mechanic of monsters always jumping and running out of range because so many players quit?
現状/Current Status
I’m trying to figure out whose bright idea it was to bring that back. Nothing keeps players engaged like wasting their specials by constantly and immediately moving the target out of range during the lengthy windup. Especially true with the heavy-hitter weapons. The ones your character already loves to wave in the breeze because there is no way they’d have learned their range through training and fighting. (But they sure look cool waiting to get clobbered.)