# Grouping of Mass Appearances and Implementation of Training Quests

**URL:** <https://community.monsterhunternow.com/t/topic/84763>\
**Category:** 改善/Improvements\
**Tags:** グループハントgroup-hunt, 大量出現outbreak, 共有済shared-with-team\
**Created:** [August 28, 2026, 5:55pm UTC](https://community.monsterhunternow.com/t/topic/84763 "2026-08-28T17:55:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mochimochi666](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/mochimochi666/32/17094_2.png) [@mochimochi666](https://community.monsterhunternow.com/u/mochimochi666)\
**Post date:** [August 28, 2026, 5:55pm UTC](https://community.monsterhunternow.com/t/topic/84763/1 "2026-08-28T17:55:47Z")

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### Suggestion

・During the participation sign-up period for a Mass Infestation, players can take on a training quest from the “Hunt” menu in the Exploration Base. The objective is to defeat the targeted ☆8 Mutated Monster, and there are no rewards.  
・Up to 3 My Sets can be registered, and players are assigned to groups A, B, or C based on their defeat time.  
Example: Rank A (within 10 seconds) can choose from groups A–C  
Rank B (within 20 seconds) can choose from groups B–C  
Rank C (30 seconds or more) is assigned to group C  
※The benchmark times vary by monster, and group changes are also possible while the Mass Infestation is running.

・On the day, players select from their 3 registered My Sets, and the system uses ± rank matching.  
Additionally, in group A, any My Set that recorded a B or C rank on the training quest cannot be used.

Example: Group A … matches with group B  
Group B … matches with groups A and C  
Group C … matches with group B  
In this case, a party made up of players from all of groups A, B, and C will not be formed.

### Current Status

The Mass Infestation event is one where rotation rate is crucial, but because the barrier to entry is low, it matches heavy users and light users alike without distinction.

Heavy users: Spend in-game currency or time to participate with “the most efficient gear.”  
Light users: Pick up their favorite weapon and participate without having completed the prep work that affects efficiency. Many players are slow to finish their preparation.

Under the current matching system, heavy users who prioritize efficiency are forced into “unfair splits,” so I would like to see this improved.

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**Author:** ![shoegaze1223](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/shoegaze1223/32/13740_2.png) [@shoegaze1223](https://community.monsterhunternow.com/u/shoegaze1223)\
**Post date:** [August 29, 2026, 1:38am UTC](https://community.monsterhunternow.com/t/topic/84763/2 "2026-08-29T01:38:49Z")

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With this design, a gap between players will inevitably emerge, so I personally oppose it. I don’t really care about strength or weakness, but honestly, I don’t want to be stuck with people who refuse to push until all four are gathered, who don’t heal, or who just stand there guarding because they don’t want to take hits — the kind of players who essentially AFK.

If you’re geared up for SP one-shots and end up in a party, your skill setup may not be suited for chipping down the remaining enemies, which can lead to things dragging out.

I’ve submitted a personal request before, but I think if it were designed so you could depart solo, like in Siege Battles, at least a basic distinction could be made. I’d really love to see a design that lets solo and multiplayer play be properly separated.
