(Japanese translations provided by ChatGPT. ChatGPTによる日本語翻訳。)
現状/Current Status
No such feature available in the game at the moment. There is also no in-game warning that the player has played for a long time.
現在、ゲーム内にはこのような機能はありません。また、長時間プレイしていることを警告するシステムもありません。
提案/Suggestion
Please consider adding a way for players to gain some kind of bonus in the game after having a good night’s rest.
There is the Pokemon Sleep application, but I do not know how it works as I have never used it. However, the main concept of my suggestion is to have the game detect that the player has slept for how long and confer a bonus to the player when the player logs in the next day, after the player wakes up.
This could encourage players to get sufficient rests and not overextend themselves for overnight hunts, which can be detrimental to personal health and safety.
The bonus could come in the form of a few possibilities:
- Gain additional HP for the day.
- Gain faster HP recovery for the first few hours after first login of the day.
- Gain a damage boost for the first few hours after first login of the day.
- Gain a damage reduction bonus for the first few hours after first login of the day.
Other expectations:
- Perhaps can allow players to choose one of the bonuses they wish to have for the next day and change it in the game before they go to sleep. If they don’t set a different desired bonus, the game will confer the same type of bonus as selected the day before and that type of bonus will not change unless user changes it in the game.
- The sleep bonus should reset at the same time as the time shop supplies are reset, i.e. 5am local time.
- The quality of the bonus should scale according to the length of the rest.
- While it is not the game’s responsibility for the player’s rest, it might be appropriate to set some kind of minor penalty for players who did not get enough rest (e.g. slower rate of accumulating distance for driftsmelting, so that they do not overexert themselves by trying to clock long distances for completing driftsmelts).
- This feature shall be optional and the player must opt-in in order to gain its benefits or get penalised (if penalty is to be implemented). Players who do not participate in this feature will gain neither benefits nor penalties related to this feature. This is to cater for players whose phone may not support such a feature, or due to whatever concerns they may have about this feature.
I understand that this feature may not be suitable for players who perform shift work and does not rest at the usual hours that most people would be resting at, but like the Hunt-a-thons and Elder Dragon Interception points, not all features will work equally for everyone.
ボーナスの例
以下のような形でボーナスを得られるようにするのはどうでしょうか:
- その日のHP上限が上昇する
- 初回ログイン後の数時間、HP回復速度が上昇する
- 初回ログイン後の数時間、攻撃力が上昇する
- 初回ログイン後の数時間、被ダメージ軽減の効果が得られる
その他の要件・仕様
- プレイヤーが翌日に得るボーナスの種類を選択できるようにし、寝る前にゲーム内で設定できるようにする。設定を変更しなかった場合、前日に選択したボーナスが適用される。
- ボーナスのリセットは、ショップの補給品リセットと同じく「午前5時 (現地時間)」とする。
- ボーナスの質は、睡眠時間に応じて変動する。
- ゲームがプレイヤーの休息を管理するものではないが、例えば十分な休息を取らなかった場合に小さなペナルティ (例: ドリフト精錬の移動距離の蓄積速度が低下) を設けることで、プレイヤーが無理をして長距離を歩き回ることを抑制できる。
- 本機能は完全にオプトイン制 (任意参加) とし、利用するプレイヤーのみボーナスやペナルティを適用する。これにより、対応できない端末を使用しているプレイヤーや、本機能に関して懸念を持つプレイヤーも安心してゲームを楽しめる。
考慮点
この機能は、シフト勤務などで一般的な睡眠時間を確保できないプレイヤーには向かないかもしれません。しかし、ハントアトンや古龍迎撃戦のポイントシステムと同様に、すべてのプレイヤーに平等に適用できる機能である必要はないと考えます。