提案/Suggestion
- Completely remove time restrictions or extend ever further.
- Add separate daily potions for the featured weeks of base defense.
- Make it so there are more bonuses for elemental weapons, Edi weapons, fully customized weapons.
- Make lobbies work like hats or dimensional links, and search for long distance players for those that don’t have locals.
- Lower the total score to recieve rewards for players with not fully optimized builds.
現状/Current Status
- Was originally 15 min intervals 6 times a day, now its 30 min intervals 3 times a day which is no better. You should have the whole week to do it at your leisure and not be restricted to daily time restraints.
- Why am i using daily/ paid potions when they said it would cost no items. Trials had a different potion once per fight why does base defense dive into daily or paid potions.
- The current bonus system is only for new season/ news riftborne monsters. Which is terrible forcing you to invest in weapons from monsters that just came out this season (also quematrice is the worst fire monster in the game why would anyone want to build those weapons)
- Currently you are forced to solo in a multiplayet game due to your location. Its not fair to players that don’t have fully optimized builds or no local players. I see videos of full groups in parts of the world with a vass player base going in with 4 players and destroying.
- The current scoring system is not ideal for players that don’t have other local players, and/ or fully optimized builds for maximum damage.
All in all the current system is beyond flawed in my opinion and I hope others agree. Riftcharged monsters feels like it was a rushed unfinished system just to add more for bases. Just so we can have a task that is beyond annoying and convoluted to complete where it currently stands. Most of the issues I pointed out could be fixed with one solution make riftcharged battles work like hats/edi/ dimensional links and pull players from all over the world.