# Patrolling Monsters

**URL:** <https://community.monsterhunternow.com/t/patrolling-monsters/42086>\
**Category:** 改善/Improvements\
**Tags:** 新機能new-feature\
**Created:** [September 5, 2024, 4:08pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086 "2024-09-05T16:08:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![intrusd4217](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/intrusd4217/32/7_2.png) [@intrusd4217](https://community.monsterhunternow.com/u/intrusd4217)\
**Post date:** [September 5, 2024, 4:08pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/1 "2024-09-05T16:08:54Z")

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### 提案/Suggestion

Introduce a feature where monsters on the map patrol in diverse patterns, rather than remaining stationary. This dynamic movement would make the game world feel more alive and immersive, as players would need to track and intercept these roaming monsters.

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**Author:** ![whydavid](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/whydavid/32/7_2.png) [@whydavid](https://community.monsterhunternow.com/u/whydavid)\
**Post date:** [September 5, 2024, 4:13pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/2 "2024-09-05T16:13:58Z")

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This is not a good idea. What are you going to do when you’re waiting for hp to recover and it moves out of reach? Its current state is just fine.  
For an hour period you are guaranteed the monster will be there waiting for you.

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**Author:** ![Lgdp04](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/lgdp04/32/7_2.png) [@Lgdp04](https://community.monsterhunternow.com/u/Lgdp04)\
**Post date:** [September 5, 2024, 4:20pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/3 "2024-09-05T16:20:12Z")

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ah yes dynamically moving monsters, on a global scale, with constantly changing positions being updated to everyone’s client at once, in real-time. That totally won’t cause any performance issues. 🙄

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**Author:** ![intrusd4217](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/intrusd4217/32/7_2.png) [@intrusd4217](https://community.monsterhunternow.com/u/intrusd4217)\
**Post date:** [September 5, 2024, 4:21pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/4 "2024-09-05T16:21:55Z")

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It circles around the same point, so he will eventually come back.  
Example: There are times when certain monsters are just out of reach. But if they patrol the area, there’s a chance to reach them.

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**Author:** ![whydavid](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/whydavid/32/7_2.png) [@whydavid](https://community.monsterhunternow.com/u/whydavid)\
**Post date:** [September 5, 2024, 4:22pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/5 "2024-09-05T16:22:58Z")

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There is no added value to doing this and it is potentially a worse experience.

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**Author:** ![Xavier1069](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/xavier1069/32/3245_2.png) [@Xavier1069](https://community.monsterhunternow.com/u/Xavier1069)\
**Post date:** [September 5, 2024, 10:47pm UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/6 "2024-09-05T22:47:57Z")

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How about making hunter char move around the area a bit. Not too much, just if hunter being idle for quite some time.

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**Author:** ![hirusta](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/hirusta/32/3245_2.png) [@hirusta](https://community.monsterhunternow.com/u/hirusta)\
**Post date:** [September 6, 2024, 1:00am UTC](https://community.monsterhunternow.com/t/patrolling-monsters/42086/7 "2024-09-06T01:00:51Z")

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might not be a good idea. the game aims to make the player move. unless what you want is for you to chase the monster instead. Also, the game will require performance tweaks even if just a few monsters are moving around.
