# HP improvements

**URL:** <https://community.monsterhunternow.com/t/hp-improvements/42795>\
**Category:** 改善/Improvements\
**Tags:** 狩猟hunt, 共有済shared-with-team\
**Created:** [September 11, 2024, 10:29am UTC](https://community.monsterhunternow.com/t/hp-improvements/42795 "2024-09-11T10:29:51Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![gc023](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/gc023/32/6560_2.png) [@gc023](https://community.monsterhunternow.com/u/gc023)\
**Post date:** [September 11, 2024, 10:29am UTC](https://community.monsterhunternow.com/t/hp-improvements/42795/1 "2024-09-11T10:29:51Z")

</div>

### 提案/Suggestion

HP bar should turn red from damage taken from poison and guarding. this would then restore over time but gets deducted when taking direct hit.

### 現状/Current Status

hunter dies from poison damage, and blocking attacks.

---

<div class="post-metadata">

**Author:** ![Treflakune](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/treflakune/32/3244_2.png) [@Treflakune](https://community.monsterhunternow.com/u/Treflakune)\
**Post date:** [September 11, 2024, 8:35pm UTC](https://community.monsterhunternow.com/t/hp-improvements/42795/2 "2024-09-11T20:35:34Z")

</div>

Love this idea. Recoverable health would make this potion system much more acceptable. The main series games refund all potions and hp when you quit a hunt, and I see no reason they don’t at least refund potions spent here other than to bleed us for money. They could even tweak abilities like resentment to activate for at least X seconds, OR as long as you are in recoverable health mode, making it more desirable and diversifying play methods.
