Hi Niantic Mods,
I think the main problem here is that:
- Whenever you select an equipment to driftsmelt with Instasmelt solution, that equipment becomes the “chosen” equipment.
- During Driftsmelting Bonanza event, fast smelters like myself will be clocking the distance as quickly as possible and smelting quickly.
- However, because the last “chosen” equipment is the one with the Instasmelt Solution, not the one you started with normal driftsmelting earlier, if you don’t look carefully at which equipment is being “chosen” (it has changed) and continue to apply the next driftstone to it, the system will be driftsmelting the driftstone to the different equipment instead of the equipment the user just completed a normal driftsmelting on.
- I have explained this UX problem in this topic: Regarding the Driftsmelting process (2025-12-28, v112)
- This UX problem has been there for a long time and is not intuitive to users.
- If we want to avoid this problem, the one thing that ought to be changed is that when an equipment has completed driftsmelting, automatically set that equipment as the last chosen equipment. This way, when we are performing driftsmelts consecutively while using Instasmelt solution in-between on a different piece of equipment, when we complete the normal driftsmelting and want to continue to driftsmelt the same piece of equipment, we don’t have to re-select the equipment again just because we used Instasmelt for another equipment along the way.
Basically, we see it from the “equipment” point of view.
From end user’s perspective:
- I chose Equipment A to driftsmelt.
- I then choose Equipment B to instasmelt.
- When the driftsmelting for Equipment A is completed and I want to continue driftsmelting, since the “last interacted” equipment is Equipment A in this sense, we are expecting to see Equipment A to be “in the driftsmelting tank”.
- But the problem is that the game logic now leaves the Equipment B in the tank instead just because we used Instasmelt solution.
I understand that from the game’s perspective:
- You put Equipment A in the tank to do something with it.
- You then put Equipment B in the same tank to replace Equipment A in order to do something with Equipment B.
- But by right, you need to remove Equipment A in order to work with Equipment B. But since Equipment A is driftsmelting, you cannot work with Equipment B.
- In a world without Instasmelt solution, this would have made sense because you will not be allowed to even Instasmelt Equipment B because the array holds only 1 item, and therefore Equipment B could never make it into the tank in the first place and Equipment A will stay firmly in the tank until it is done smelting.
- But in this world, the developers allowed user to still work with Equipment B but only with Instasmelt solution, or rather, the game allowed the user to swap the equipment in the tank even if you’re not going to do anything with it. This results in the code logic leaving the Equipment B in the tank instead of returning Equipment A back to the tank after applying the Instasmelt solution. This is the part that fails to marry an existing “distance-based mechanism” with a 1-element array that’s not meant to be used like this and thus confuses the end user.
Please review the driftsmelting process and redesign the UI and UX.
If it is in the plans to expand the driftsmelting to multiple parallel driftsmelts in the future, leave that to a future implementation. Implement something appropriate for the present that is happening right now.