提案/Suggestion
The way spirit helmbreaker and sp helmbreaker work now is highly counter intuitive. The attack is supposed to fill the role of the fantasy strike that is so strong and so fast that the oppenent “feels” it with a very fast delay.
The way is use to work before: jump → strike → flash of light tracing the strike → damage on the parts hit by the flash of light briefly after. This is the way the attack has function since its inception and it fills the fantasy roll related to the weapon’s themes, as the attack is definetly connecting with the monster. plus it gives the player a visual aid to anticipate where the damage will occur.
現状/Current Status
jump → strike → flash of light tracing the strike → damage occurs on the space traced by the flash of light with a long delay. This makes it difficult to aim helmbreaker as the player has to trace the strike twice and the second time without visual aid. It drifts away too much from how the attack has worked in the franchise as it seems more like you are cutting the vaccum of space rather than a helm (skull), since the attack does not connect with the monster until the damage trace activates.