# Biome randomness is no longer random

**URL:** <https://community.monsterhunternow.com/t/biome-randomness-is-no-longer-random/10802>\
**Category:** 改善/Improvements\
**Tags:** 生態系エリアhabitat, マップmap, 共有済shared-with-team\
**Created:** [May 26, 2024, 4:01am UTC](https://community.monsterhunternow.com/t/biome-randomness-is-no-longer-random/10802 "2024-05-26T04:01:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sokudera](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/sokudera/32/13_2.png) [@Sokudera](https://community.monsterhunternow.com/u/Sokudera)\
**Post date:** [May 26, 2024, 4:01am UTC](https://community.monsterhunternow.com/t/biome-randomness-is-no-longer-random/10802/1 "2024-05-26T04:01:50Z")

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### 提案/Suggestion

Please improve the randomness of biome. Maybe lower the probability of the current biome when random, so other biomes will have more chance to occur.

i.e.  
Old: Desert (33.3%), Forest (33.3%), Swamp (33.3%)  
New: Desert (30%), Forest (35%), Swamp (35%)

### 現状/Current Status

The current biome randomness is not well random. I stuck in Desert terrain for 4 days. I believe others experience this as well. And this is not my first time, it happens so many time.

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**Author:** ![Stampeder](https://sea1.discourse-cdn.com/monsterhunternow/user_avatar/community.monsterhunternow.com/stampeder/32/13135_2.png) [@Stampeder](https://community.monsterhunternow.com/u/Stampeder)\
**Post date:** [May 26, 2024, 12:24pm UTC](https://community.monsterhunternow.com/t/biome-randomness-is-no-longer-random/10802/2 "2024-05-26T12:24:26Z")

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It is random. Each habitat type has a 1/3 chance to be when the new UTC day rolls around.

It just doesn’t cater for what the current habitat type is.

What they need to implement is to reduce the likelihood of the same habitat occurring for more than _n_ number of days in a row, so as the same grid remains as the same habitat type for a number of days in a row, the chance for the same habitat type to occur again by the _n_+1-th day would be being to be reduced to the point of being 0%.

After a different habitat type has occurred, the chances are then reset back to default, so that we don’t get inadvertently locked out of desired habitat, in case it coincides with an event that would need us to visit habitat types that we previously didn’t want (e.g. we don’t want desert, but then Black Diablos event occurs and then now we want desert).
