I understand that the red light alert before a monster attack is designed to assist beginners and newcomers, which is a positive aspect of the game.
However, as an experienced player of Monster Hunter series I personally desire a more challenging and authentic battle experience that is closer to the original series.
Therefore, I would suggest incorporating to disable this red light alert as an optional feature for players who seek a greater challenge. Additionally, it would be meaningful to provide an additional reward slot for players who choose to enable this option.
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The ability to toggle the red glow off sounds interesting, but the extra reward is not justified.
By this extension, playing in full gyro mode and forsaking lock on should be considered for granting extra reward too, as players would now have to manually aim the weapons just like in the main titles.
However, I don’t see a justification for getting extra rewards from handicapping oneself.
I can see having this up as an “aesthetic” option, but I don’t support this as being a reason for enabling extra rewards. This would only make it easier to farm materials from hunting low-strength monsters whose attacks do not pose a threat, and ranged users would mostly not be concerned by this while still gaining the bonus of extra rewards. The non-uniform increase in risk doesn’t justify a uniform reward.
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